AI Insights · Timothy · October 2024
Vikings Games Performance on Unified Platform in Poland, Q3 2024
Explore the trends in downloads, revenue, and active users for the top 5 Vikings games in Poland during the third quarter of 2024, based on Sensor Tower data.
During the third quarter of 2024, the performance of the top 5 Vikings-themed games in Poland showed varied trends in terms of downloads, revenue, and active users, as reported by Sensor Tower.
Viking Rise: Valhalla by IGG.COM experienced fluctuations in its weekly revenue, peaking at about $5.3K towards the end of September. Downloads began at 2.8K and saw a significant drop to around 1.2K by the end of the quarter. Active users also decreased from over 31K to about 24K.
Vikings: War of Clans from Plarium LLC saw its revenue start at approximately $4.6K, with a notable increase to $8.2K in early August before declining to $1.6K by the end of September. Downloads remained low, with a slight upward trend towards the end of the quarter, while active users decreased from 2.3K to under 900.
Frostborn: Coop Survival by Kefir showed modest revenue growth, reaching a peak of $789 in late September. Downloads remained relatively stable, averaging around 100 per week, while active users hovered around 400.
Vikingard, developed by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD, maintained robust revenue figures, peaking at $8.2K mid-quarter before tapering to $4.9K. Despite minimal downloads, the game maintained a consistent active user base around 4.5K.
Vikings: Valhalla from Netflix, Inc. had no revenue reported. Downloads were minimal, averaging less than 30 per week, and there were no available active user metrics.
For a comprehensive analysis of these trends and further insights, visit Sensor Tower.